Search found 91 matches

by Lobster Crush
Sun Jun 27, 2010 10:24 am
Forum: Completed 2010
Topic: Official 2010 CC World Cup - Singles (WINNER: IRON MAID)
Replies: 439
Views: 91012

Re: Official 2010 CC World Cup - Singles

The good news is: if the tournament keeps going at this pace, it should wrap up just in time for Brazil 2014.
by Lobster Crush
Fri Jun 04, 2010 4:19 pm
Forum: Completed 2010
Topic: Official 2010 CC World Cup - Singles (WINNER: IRON MAID)
Replies: 439
Views: 91012

Re: Official 2010 CC World Cup - Singles

Sign me up for Mexico, please.

LC
by Lobster Crush
Fri Sep 25, 2009 11:47 am
Forum: The Atlas
Topic: Route 66 [Quenched]
Replies: 241
Views: 323643

Re: Route 66: coordinates on pg 13


It depends what you're thinking. A fair amount of them are not uniformly placed, but seeing how it's not possible to really "center" them and that they're all in the circles, I'll leave it up to the public and you in particular to decide what's best.

In my opinion, the large map coordinates look ...
by Lobster Crush
Fri Sep 25, 2009 11:40 am
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

You could do that. IMHO I think you might be also add a connection between Belcarra and Deep Cove. I think that would help a little. It would force you to defend one more place. Here's the game I played so you can see what actions I took http://www.conquerclub.com/game.php?game ...
by Lobster Crush
Thu Sep 17, 2009 5:15 pm
Forum: Foundry Discussions
Topic: Change is afoot....
Replies: 48
Views: 18702

Re: Change is afoot....

MrBenn wrote:Something's stirring in the Foundry....


Ok, I'll go grab my spoon...brb.
by Lobster Crush
Thu Sep 17, 2009 11:29 am
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

MrBenn wrote:The XML lists 3 starting positions, so it would be possible for somebody in a >3 player game to drop more than one of the Canada Line territories.


Ah, ok. I misunderstood how starting positions work.
by Lobster Crush
Thu Sep 17, 2009 10:25 am
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

Downtown Station is currently using start positions with the rest of the Canada Line, in the same manner as the Coast Mountains and West Vancouver also have start positions. Is this not sufficient?
Not sure. I think this should be up for debate. My take is this...

Let's use the example of a 4 ...
by Lobster Crush
Tue Sep 15, 2009 6:57 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

Gilligan wrote:I think that sea connection to the east should be more visible.


By "east", I assume you mean "west", and I agree it's a bit tough to see. Either more visible, or a note about it in the legend (though that would probably be too crowded).
by Lobster Crush
Tue Sep 15, 2009 4:44 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

Woot! Beta map is up & running!
by Lobster Crush
Mon Sep 14, 2009 1:18 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)



Ok, so where is it??

I've been obsessively checking the Beta maps in the Game Finder looking for Vancouver...how much longer do I have to wait until East Van can kick some ass?

The Cloverdale farmers are gonna kick your complacent urban backsides!

That is, if you're not too distracted by ...
by Lobster Crush
Sat Sep 12, 2009 9:37 pm
Forum: The Atlas
Topic: Arctic Map [Quenched]
Replies: 437
Views: 256806

Re: Arctic Map [Quenched]

johncusac wrote:Why do the bonuses say -3, -5, -6 and so on???


Um, those would be dashes, not minus signs.
by Lobster Crush
Sat Sep 12, 2009 3:15 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

General Bradley wrote:
Ok, so where is it??


I've been obsessively checking the Beta maps in the Game Finder looking for Vancouver...how much longer do I have to wait until East Van can kick some ass? :(
by Lobster Crush
Mon Sep 07, 2009 7:50 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR, XML] (Sep1 - p25)

Yay! So how long until it goes live on beta, do you figure?

LC
by Lobster Crush
Fri Aug 21, 2009 4:57 pm
Forum: The Atlas
Topic: Vancouver [Quenched]
Replies: 497
Views: 313062

Re: Vancouver Map [D, GP, GR] (Aug18 - p24)

Looks fantastic...when can we see thing thing go Beta?
by Lobster Crush
Wed Apr 08, 2009 3:24 pm
Forum: The Atlas
Topic: First Nations of North America [Quenched]
Replies: 375
Views: 337366

Re: Native America.. UPDATE page 3

Just three quick things because I love this map
1. Get rid of the compass it does not fit with the map
2. Either capitalize the names or don't but don't have it random
3. Add more canoes because that river really divides the map and only one looks odd


i like the compass.... why doesn't it fit ...
by Lobster Crush
Fri Apr 03, 2009 5:50 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

as a df metro user (not so often, though) i cant wait for this!

but, the issue is that lines like A and B have LONG lines of stations that don't cross other lines....taking em off wouldn't do....but keeping them is troublesome too....i would keep em and add 1 or 2 armies more to their bonus. but ...
by Lobster Crush
Thu Mar 26, 2009 5:36 pm
Forum: Foundry Discussions
Topic: The map formerly known as World Cities
Replies: 393
Views: 140887

Re: World Cities

Nitpicking about cities is fine at this stage, its one of the reasons I've left the map as a stick diagram.

Well, in that case :

I'd switch Quebec to Montreal -- Montreal's population is 1.6M, and Quebec City is under 500K. You don't even need to move the circle really.

I think Calgary makes ...
by Lobster Crush
Thu Mar 26, 2009 1:45 pm
Forum: Foundry Discussions
Topic: The map formerly known as World Cities
Replies: 393
Views: 140887

Re: World Cities

I like it. I'm tempted to start nitpicking about which cities are included, but other than that it's a solid idea.

Cheers,
LC
by Lobster Crush
Tue Mar 24, 2009 11:27 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

Danyael wrote:you could always showcase Winnipegs fine transit system


True enough. I think it would look something like this:

[bigimg]http://farm4.static.flickr.com/3646/3384380480_ed2a5ef7ed_o.jpg[/bigimg]

;) LC
by Lobster Crush
Tue Mar 24, 2009 4:46 pm
Forum: Melting Pot: Map Ideas
Topic: Argentina >> (VACATION)
Replies: 42
Views: 6037

Re: Argentina >> UPDATED 21/03/09

Looks good,

Few things I'd suggest:

-put the mini-map more into the bottom right corner, and move the compass somewhere else. It looks a bit odd the way it is now.

-don't worry about making the "T" for Tucuman red. I think if you even used "T.", and then explain it somewere, people will know it's ...
by Lobster Crush
Sun Mar 22, 2009 1:39 am
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

I've been messing around with the idea of more metro systems as a map pack. Here's what I've sketched out for NYC, for what it's worth:

http://farm4.static.flickr.com/3449/3374260489_f700168580_o.jpg

Obviously pretty rough, but a start. Emp. Metalman will be happy to see this ...
by Lobster Crush
Sun Mar 22, 2009 1:31 am
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

I thought about the possibilities of this map when I was down there at new years, and what I love about riding the DF metro are the symbols for each station. I imagine the metro system holds the copyright, but it would be worth looking into their use. Otherwise this map is just a crowded, confusing ...
by Lobster Crush
Thu Mar 19, 2009 7:19 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

Use this to help adjust colours for the colourblind: http://www.vischeck.com/vischeck/vischeckImage.php

The problem is with Line 8 and Line 9, as you can see in the checker, they both come out a sewage brown colour. Try fiddling with the blue level. If you make it more blue (110 ...
by Lobster Crush
Thu Mar 19, 2009 7:17 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 6122

Re: Mexico City Metro

Good start but I don't like how some stations belong to multiple continents.
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map

I actually believe the opposite, I like how this is set up. Makes for a different game play and I dont even want to imagine ...
by Lobster Crush
Thu Mar 19, 2009 12:13 pm
Forum: Recycling Box
Topic: [Abandoned] - Pacific Rim
Replies: 25
Views: 8577

Re: Pacific Rim (V.2.5, poll added Mar. 15)

Thanks for all the comments, thenobodies80.
- your first post seems a little bit chaotic, how many images? (but it's personal)
Yeah, all those images were just context for the poll.
- your first version is 840x616 pixels, your actual is 840x687 pixels, you added some pixels on height to move ...

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